#pragma once

#include <mono/metadata/assembly.h>
#include <mono/metadata/object.h>
#include <mono/metadata/appdomain.h>
#include <mono/metadata/debug-helpers.h>

#include <ConsoleGameLib/RandomWord.h>
#include <ConsoleGameLib/GameConsole.h>

// C# bindings
class CsBind {
	public:
		static MonoString* CS_RandomWord_getRandomWord();
		static void CS_GameConsole_putString(unsigned int x, unsigned int y, MonoString* str, bool wrap);
};
